Rokon is an open source (New BSD license) 2D OpenGL game engine for Android.
With the help of libgdx and Box2D we bring you a full, detailed physics engine written in native code.
Examples and tutorials are in the process of being written, there are some in the Tutorials section, the javadocs are available here for your reference.
I'd like to take this opportunity to thank Mario from libgdx, for his work on implementing Box2D with the NDK. I believe the new physics engine opens a lot of doors for exciting and innovative games, and I myself can't wait to get playing with it.
You can find the downloads of the source code and the compiled library here.
Please submit all suggestions and bug reports through the appropriate page - see the link on the left hand side.
Enjoy!
Richard - Sticky Coding





