Rokon Game Engine

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Rokon 2.0.3 (09/07/10)

Rokon is an open source (New BSD license) 2D OpenGL game engine for Android.

With the help of libgdx and Box2D we bring you a full, detailed physics engine written in native code.

Examples and tutorials are in the process of being written, there are some in the Tutorials section, the javadocs are available here for your reference.

I'd like to take this opportunity to thank Mario from libgdx, for his work on implementing Box2D with the NDK. I believe the new physics engine opens a lot of doors for exciting and innovative games, and I myself can't wait to get playing with it.

 

You can find the downloads of the source code and the compiled library here.

 

Please submit all suggestions and bug reports through the appropriate page - see the link on the left hand side.

 

Enjoy!
Richard - Sticky Coding

 

Drop Block

Drop Block is a physics puzzle game, released by Sticky Coding - creator of the Rokon engine.

It pays homage to 'Red Remover' and 'Red Block Remover' available on PC and iPhone, but brings some exciting new features.

The full version has 75 challenging levels, some require planning, speed, timing, accuracy, or just plain old luck.

A full level editor is included, with the ability to upload and share your levels with the rest of the world, and quickly browse all the user-submitted levels, sorted by popularity.

In time, as players eventually beat the campaign mode, the online content will become a source of endless entertainment and puzzles.

The best user-submitted levels will be made available to download as a pack free on the Market.

drop_block_ss2

 

drop_block_ss1

 

drop_block_ss3

 

 

Try out the demo, which features the first 20 levels, or get the full version for just £1.99

 

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If you have found Rokon useful, please consider donating to ensure work continues on our open source project.
If you don't use PayPal, you can support by downloading the paid Rokon app from the market! Search "Rokon" or scan the QR code.

Twitter Feed

stickycoding: @compositeredfox yeah, it'd be a lot of work .. it'd have to all be done as native code for a start!
stickycoding: @compositeredfox ps, get working on the mobile version, it'd do very well :)
stickycoding: @compositeredfox been watching the progress on this, it looks really nice and polished .. also damn hard!
stickycoding: RT @compositeredfox: My game Dependant is finally up on FGL for developers preview and testing! Help me out, RT and give it a ride: http://bit.ly/9ptRl1
stickycoding: @Lint_ you could try searching for libgdx Box2D tutorials ... it' the same Box2D port, if you can see through the libgdx logic :)
stickycoding: some lovely new Box2D features coming in Rokon, and a GUI for designing objects ^_^ (dirt-arse-basic for now ... )
stickycoding: Is Angry Birds is System.exit(0) on Home button? Yey for iPhone programming!
stickycoding: just played Angry Birds for the first time ever ... am I missing something, or is it just really boring?